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Fireball 5e

Fireball 5e

Fireball 5e

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A bright streak flashes from Fireball 5e pointing finger to a point you choose within range then blossoms with a low roar into an explosion of flame. Each creature in a foot radius must make a Dexterity saving throw.

A target takes 8d6 Fireball 5e damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

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Fireball 5e

Fireball 5e

Fireball 5e

A fireball spell is an explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level maximum 10d6 to every creature within the area. Unattended objects also take this damage. You point your finger and determine the range distance and height at which the fireball is to burst.

Fireball 5e

A bright streak flashes from your pointing finger to a point you choose within range then blossoms with a low roar into an explosion of flame. Each creature in a foot radius must make a Dexterity saving throw. A target takes 8d6 fire on a failed save, or half as much on a successful one.

Fireball 5e

Fireball 5e

Fireball 5e

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire on a failed save, or half as much on a successful one.

A bright streak flashes from your pointing finger to a point you choose within range then blossoms with a low roar into an explosion of flame. Each creature in a foot radius must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. At Higher Levels.




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